Depthkit app

❗️

Depthkit projects are not backwards compatible.

This means that you cannot open your current project in a previous version of Depthkit.

Version 0.5.12

Released March 9, 2022

Updates

  • Studio Calibration interface improvements, including adjusted calibration metric calculation and renamed & simplified metrics and tools. - See updated Calibration documentation.
  • Depthkit user interface and navigation updated - All panels are now left aligned. Hovering over navigation icons will display a tool tip with the panel name.
  • A Depthkit project can be launched from the command line by specifying the project path as an argument. If you are signed into your license, the launcher window will be skipped and Depthkit will run with the project loaded.

Bug Fixes

  • Fixes an issue with the “Report a bug” menu where the link was broken.
  • Fixes an issue where filtered points were occasionally contributing to the Calibration Error Metric computation.
  • Fixes an issue with the Calibration panel viewport appeared blurry in some cases.
  • Fixes an issue with the blending of overlapping calibration samples clipping each other.

Known Issues

  • Some OBJ Background Plates may only export the PNG texture and may fail to export the OBJ file. This may happen in cases where your in and out points are very close to each other on the timeline. To work around this, please readjust or expand your timeline selects and re-export.
  • Some OBJ Background Plates will export with an incomplete mesh when the Refinement Algorithm is enabled. In these cases, your mesh may be missing geometry. To work around this, please readjust adjust the crop parameters slightly and re-export.
  • When setting the manual exposure of the Azure Kinect, the shutter speed slider does not change when adjusting between values 1/125 and 1/250.
  • If exporting a combined-per-pixel image sequence with a select shorter than a few seconds, your first frame may be blank. To work around this issue, increase the duration of your select slightly and export a new sequence.
  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264 MP4 so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.10

Released July 6, 2021

Updates

  • Improved Multicam Calibration tools & metrics.
    • Displays the current values of Sample Filtering, Angle of Incidence Threshold, and Sample Deviation Threshold filters.
    • Added 'Calibration Complete/Incomplete' indicator to determine if any of the sensors are orphaned in the current calibration.
    • Added 'Filtering Breakdown', which specifies how many samples each filter is excluding, as well as a tooltip to indicate which filter(s) are excluding each filtered sample.
    • Sampled Volume more accurate for different-sized volumes.
  • Improved Cinema Calibration metrics are now applied to new and existing Cinema calibrations.
  • Added 'Low Disk Space' warning to Multicam Recording context. Recording will automatically stop if there is less than 1GB of free space available on the drive.
  • Reduces the time taken for the user interface to refresh when making changes in the Multicam Calibration context.

Bug fixes

  • Fixes an issue where exporting an unrefined clip containing a video from a Cinema camera mounted 180 degrees off-axis to the sensor would cause Depthkit to crash.
  • Fixes an issue where Depthkit would crash when adjusting filters in Multicam the calibration context.
  • Fixes an issue where Depthkit would freeze when stopping a Multicam recording.
  • Fixes an issue where some of the Cinema calibration chart cross points would be detected at multiple depths.
  • Fixes an issue where the Depth Preview window would be partially hidden by the sidebar.

Known issues

  • Some OBJ Background Plates may only export the png texture and may fail to export the obj file. This may happen in cases where your in and out points are very close to each other on the timeline. To work around this, please readjust or expand your timeline selects and re-export.
  • Some OBJ Background Plates will export with an incomplete mesh when the Refinement Algorithm is enabled. In these cases, your mesh may be missing geometry. To work around this, please readjust adjust the crop parameters slightly and re-export.
  • When setting the manual exposure of the Azure Kinect, the shutter speed slider does not change when adjusting between values 1/125 and 1/250.
  • If exporting a combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence with a select shorter than a few seconds, your first frame may be blank. To work around this issue, increase the duration of your select slightly and export a new sequence.
  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.9

Released April 8, 2021

Updates

  • Refinements to the multi-sensor calibration interface with the goal of reducing the chance of clearing a calibration unintentionally.

Known issues

  • Some OBJ Background Plates may only export the png texture and may fail to export the obj file. This may happen in cases where your in and out points are very close to each other on the timeline. To work around this, please readjust or expand your timeline selects and re-export.
  • Some OBJ Background Plates will export with an incomplete mesh when the Refinement Algorithm is enabled. In these cases, your mesh may be missing geometry. To work around this, please readjust adjust the crop parameters slightly and re-export.
  • When setting the manual exposure of the Azure Kinect, the shutter speed slider does not change when adjusting between values 1/125 and 1/250.
  • If exporting a combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence with a select shorter than a few seconds, your first frame may be blank. To work around this issue, increase the duration of your select slightly and export a new sequence.
  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.8

Released March 26, 2021

Bug fixes

  • Resolved a bug in the Depthkit Studio export controller that caused crashes on export for multi-perspective clips with linked Cinema files.
  • Updated the visual studio redistributable version shipped with the Depthkit installer, resolving a vcruntime error when installing Depthkit.

Known issues

  • Some OBJ Background Plates may only export the png texture and may fail to export the obj file. This may happen in cases where your in and out points are very close to each other on the timeline. To work around this, please readjust or expand your timeline selects and re-export.
  • Some OBJ Background Plates will export with an incomplete mesh when the Refinement Algorithm is enabled. In these cases, your mesh may be missing geometry. To work around this, please readjust adjust the crop parameters slightly and re-export.
  • When setting the manual exposure of the Azure Kinect, the shutter speed slider does not change when adjusting between values 1/125 and 1/250.
  • If exporting a combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence with a select shorter than a few seconds, your first frame may be blank. To work around this issue, increase the duration of your select slightly and export a new sequence.
  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.7-17

Released January 19, 2021

Updates

  • Advancement to the multi-sensor calibration error metrics with the addition of the Sampled Volume. This represents the volume of successful samples captured in the 3D space. This value is represented as cubic meters.
  • Introduction of the Angle of Incidence Threshold, a multi-sensor calibration setting that allows you to increase the accuracy of the calibration by filtering out samples captured at a sheer angle. This slider default is 50 degrees.
  • Refinements to multi-sensor calibration chart detection, specifically the addition of the normal generation for each sample. This will contribute to your calibration success in combination with the newly introduced Angle of Incidence Threshold.
  • Introduction of the Sample Deviation Threshold slider. This slider will assist in filtering out samples that are too noisy or blurry. This can be particularly helpful in removing a sample that was created when the calibration chart was not completely stable.

Bug fixes

  • Fixed a bug that caused a crash while recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33 while GPU acceleration was enabled in Depthkit preferences.
  • Fixed a bug that caused synchronization issues on export when linking a Cinema clip within a Depthkit Studio project.
  • Fixed a bug that flickering artifacts on export when linking a Cinema clip within a Depthkit Studio project.
  • Fixed a depth reprojection bug that may have impacted some Camera Pairings in the Depthkit Cinema workflow.
  • Resolved crashing when exporting or recording with hardware accelerated video encoding enabled. This will be particularly helpful for those using computers with AMD GPUs, where the issue was most prominent.
  • Fixed a bug that caused manually specified sensor gain values to persist even after setting the sensor configuration to manual exposure in the sensor video settings.
  • When capturing samples in the Multicam tab, you may have found that the Sample Filtering slider was cropped out of the Extrinsic Calibration interface, making it difficult to interact with the slider. This is now resolved.
  • Resolved an issue that occasionally caused the Sensor Configuration panel to be hidden if disconnecting/reconnecting a depth sensor.
  • Resolved an issue that caused occasional crashing when clicking the "Stop Sampling" button during multi-sensor calibration.

Version 0.5.7-8

Released October 16, 2020

Updates

  • Introduction of automatic refinement. With this update, activate the power of Depthkit's Refinement Algorithm without the requirement of a Refinement Mask.
  • Update to the sensor calibration pipeline to detect calibration markers via the infrared data instead of color data, for increased calibration accuracy.

📘

Calibration markers reprint

This update may require you to reprint your calibration markers if you find that they are not being successfully detected in Depthkit.

Known issues

OBJ Background Plate

  • Some OBJ Background Plates may only export the png texture and may fail to export the obj file. This may happen in cases where your in and out points are very close to each other on the timeline. To work around this, please readjust or expand your timeline selects and re-export.
  • Some OBJ Background Plates will export with an incomplete mesh when the Refinement Algorithm is enabled. In these cases, your mesh may be missing geometry. To work around this, please readjust adjust the crop parameters slightly and re-export.

Calibration

  • Importing a Depthkit Cinema Camera Pairing into a Depthkit Studio project with an existing multi-sensor calibration may interfere with the project's multi-sensor extrinsic data. To work around this, return to the Multicam tab and click Continue Calibrate. This will snap the existing sample data back into place.
  • If your synchronization cables are not properly configured or one or more sensors have become disconnected from the synchronization cables while in the Multicam workspace, the sensor Sync Mode will default to Standalone. You may also see a warning in the console stating that your sync cables are not properly connected. If this happens, ensure that all synchronization cables are securely connected as described here.

Capture

  • When setting the manual exposure of the Azure Kinect, the shutter speed slider does not change when adjusting between values 1/125 and 1/250.
  • When transitioning from calibration to recording in the Multicam tab, it may take a few moments for the interface and 3D viewport to launch. Wait a few minutes for the interface to load fully before recording your first take. Clicking record immediately may increase the chance of dropped frames at the start of the clip.

Exporting

  • When exporting with more than 5 sensors , you may run into resolution limitations when exporting Multi-perspective Combined Per Pixel video. To work around this issue, export as a Multi-perspective Combined Per Pixel image sequence and encode using an external video encoder such as Adobe Media Encoder or FFMPEG.
  • In the export panel, your desired export format selection may not be saved between clips.
  • When exporting OBJ Background Plates, you may find that some exported OBJ Background Plates are only exporting small areas of the subject. This issue may be more common when the clip has Refinement enabled. To work around this issue, adjust your crop parameters and re-export.
  • When exporting an OBJ sequence, you may find that an incorrect color texture was exported. To work around this issue, relaunch Depthkit and locate your intended take for export. Export the desired take without previewing or loading other takes.
  • Some visual artifacts have been seen in Multi-perspective Combined Per Pixel exports when exporting on a computer using an AMD GPU. These artifacts may appear as a banding artifact between the sensor perspectives, as seen below. This issue is still being investigated. If you run into this, try moving your project to a different computer to export using a different GPU.

Interface

  • When launching switching between Depthkit projects, the 3D viewport may not have cleared from the previously opened project. This will clear as soon as an action is made in the interface or a new clip is loaded into the 3D viewport.

The Azure Kinect

  • Skin Subsurface Scattering. We’ve discovered that one of the biggest causes of error in captures is that Azure Kinect does not measure human skin as accurately as other surfaces. Under the hood, Azure Kinect uses a technology called Time of Flight, which involves pulsating infrared lights not visible to the naked eye. Much like Sonar or Echolocation for sound, these light pulses create patterns that illustrate the contours of surfaces to estimate depth. Skin is semi-translucent (ever shine a flashlight through your hand?), and therefore the pulses are seen slightly set back from the actual surface. We are working with Microsoft on a way to recognize skin and compensate for this physical phenomenon in software. This will result in better alignment on skin, most importantly on faces and hands.
    Read more about the issue on Azure Kinect Github.
  • Global Depth Bias. We’ve also discovered another related issue that we raised with Microsoft. The Azure Kinect sensors will always measure surfaces anywhere from 2mm to 10mm further away from the true depth location, no matter the material. Microsoft is not sure why this is happening and several of their engineers are on the case. We imagine this can be fixed via a sensor recalibration step that measures the offset and compensates for the bias in software. We are collaborating with Microsoft to build this utility which will enable you to recalibrate your sensors and increase the quality of your captures.
    Read more about the global sensor bias on Azure Kinect Github.
  • Azure Kinect Hardware Misalignment
    Similar to the above issue, sensors have also been observed to have varying degrees of error between depth and color cameras built into the firmware calibration from the factory. This will show up as ghosting artifacts in the Depthkit Studio captures. It can also be solved with the sensor recalibration step discussed above. While we work on getting that recalibration utility ready, we’ve created this guide to diagnose the misalignment of your sensors. Microsoft has agreed to replace sensors on a case by case basis, so if you find that your sensors are suffering from this issue please reach out to us!
    Read more about the factory calibration errors on Azure Kinect Github.

Version 0.5.6

Released 7/30/20

Updates

  • Increased capture performance! In this release we have reduced GPU and CPU overhead related to drawing the 3D viewport. What does this mean for you? If you were among those who minimized their Depthkit window to reduce dropped frames, it means that this work around is no longer required. In addition, those capturing on lower powered computers will experience improved performance.
  • Updated lens distortion system. This enables Depthkit to use every bit of depth data available, ensuring no information is clipped in your volumetric footage.
  • Introduction of a new and improved crop interface for interactive crop selection. This is available in the Edit window when you have enabled Refinement for your clip.

*[Depthkit Cinema] Improved user feedback and error messages during Camera Pairing.
*[Depthkit Cinema] Introduction of the texture alignment that can solve for minor misalignment between the color and depth data for a Cinema Capture. This will be helpful if solving for the slight misalignment between the sensor depth and color found when using some Azure Kinects that experience this known issue.

Bug fixes

  • For those facing a crash when trying to import a legacy project, this issue is resolved!

Known issues

  • If exporting a combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence with a select shorter than a few seconds, your first frame may be blank. To work around this issue, increase the duration of your select slightly and export a new sequence.
  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.4

Released 3/5/20

Updates

  • Introduction of the Pairing Evaluation feedback panel for Depthkit Cinema in Early Access.
  • Improved functionality in the Camera Pairing interface for Depthkit Cinema in Early Access.

Bug Fixes

  • Solved a crash related bug that could occur when creating a new project from the file menu.
  • Solved an error in the Depthkit interface that caused the disappearance of Depthkit tool-tips in the Record window.

Known Issues

  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • When exporting Cinema Capture combined-per-pixel videos above 4k, Depthkit may crash on export. To work around this, export the clip as a combined-per-pixel image sequence.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved as of v0.4.1, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.3

Released 1/28/20

Updates

  • Introduction of our new Depthkit logo!

Bug Fixes

  • Solved a Refinement Algorithm bug in which you may see depth artifacts if your depth range was set to the maximum range.
  • Solved an error in the Depthkit interface that caused the disappearance of Depthkit tooltips in the Record window.

Known Issues

  • If recording 3840x2160 footage with the Azure Kinect on a computer that uses AMD Radeon driver 19.30.01.33, Depthkit may crash if GPU acceleration is enabled in Depthkit preferences. To work around this issue, go into your Depthkit preferences and disable the GPU accelerated video encoder.
  • When exporting Cinema Capture combined-per-pixel videos above 4k, Depthkit may crash on export. To work around this, export the clip as a combined-per-pixel image sequence.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved as of v0.4.1, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.5.1

Released 12/9/19

Version 0.5.1 fixes a bug that you may have experienced when linking refinement masks to takes using external camera footage with Cinema Capture.

Version 0.5.0

Released 11/1/19

Updates

  • Support for the Azure Kinect in Depthkit Evaluation, ideal for testing your sensor before subscribing to Depthkit Pro.
  • Support for short, five second exports from Depthkit Evaluation, helpful for testing your workflow before subscribing to Depthkit Pro or Depthkit Record.

Bug Fixes

  • Solved a crash related issue that would cause Depthkit to crash if the application had been sitting in an idle state in the Edit panel.

Known Issues

  • When exporting Cinema Capture combined-per-pixel videos above 4k, Depthkit may crash on export. To work around this, export the clip as a combined-per-pixel image sequence.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
    1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
    2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved as of v0.4.1, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.4.3

Released 10/1/19

Updates

  • Support for the latest firmware for the Azure Kinect. For best results with the Azure Kinect, you can update your sensor firmware by following these instruction.

Early Access Cinema Capture

  • User interface improvements to the Cinema Capture interface.
  • Introduction of a new and more effective calibration chartcalibration chart - A chessboard pattern used to calibrate multiple devices, either for a camera/lens combination or a camera/depth sensor combination. for pairing samples.
  • Introduction of error metrics for qualitative feedback on the pairing of your camera and sensor.
  • Introduction of live detection of the calibration chartcalibration chart - A chessboard pattern used to calibrate multiple devices, either for a camera/lens combination or a camera/depth sensor combination. in the Pairing window.
  • Improved pairing indicators, to visualize pairing quality in the 3D viewport.
  • Improved accuracy in calibration chartcalibration chart - A chessboard pattern used to calibrate multiple devices, either for a camera/lens combination or a camera/depth sensor combination. detection.
  • Increased performance during camera pairing for faster calibration chartcalibration chart - A chessboard pattern used to calibrate multiple devices, either for a camera/lens combination or a camera/depth sensor combination. detection and generation of your Camera Pairing.

Bug Fixes

  • Fixed a bug in the Refinement algorithm that introduced pixelated artifacts when the Sharpness value was above 80%.

Known Issues

  • When exporting Cinema Capture combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. videos above 4k, Depthkit may crash on export. To work around this, export the clip as a combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
  1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
  2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved as of v0.4.1, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • If Depthkit sits in an idle state in the Edit window, you may increase the risk of Depthkit crashing when you select a new take from the Library. Don’t worry, thanks to the application’s auto save feature, the crash should not negatively impact your work. To avoid this issue, exit Depthkit if you know the application may be sitting idle for a length of time.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.4.2

Released 8/22/19

Updates

  • Introduction of crash reporting. This is highly recommended for users to opt into so our team can solve bugs and crash related issues as quickly as possible.
  • User interface improvements to the sensor configuration panel for the Azure Kinect.

Bug Fixes

  • Fixed a bug in the Refine panel that caused an inaccurate Sharpness value to occur when relaunching Depthkit.
  • Fixed a cancellation bug that caused some refined clips to hang if they were canceled mid export.
  • Fixed a timeline bug that locked the in point on the timeline if it was located at the end of the clip.

Known Issues

  • When using the Refinement algorithm, you may see blocky artifacts in your depth data if you increase the Fill Amount to 5 or 6 in combination setting the Sharpness to above 50%.
  • If your far plane is set too close to you subject to the point where your hue encoded depth range is dark red, you may see artifacts in Unity when using the Unity video player. To avoid this:
  1. Before exporting your clips, expand your depth range so the far plane is not as close to your subject.
  2. In Unity, use AVPro as your Unity plugin video player. This will remove the artifact.
  • Occasionally when launching Depthkit and using the Azure Kinect, the console may report that it "failed to open device" and the sensor may not be recognized. We are working on the solution, however, in the meantime, you can work around this by restarting your computer.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved as of v0.4.1, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • If Depthkit sits in an idle state in the Edit window, you may increase the risk of Depthkit crashing when you select a new take from the Library. Don’t worry, thanks to the application’s auto save feature, the crash should not negatively impact your work. To avoid this issue, exit Depthkit if you know the application may be sitting idle for a length of time.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.4.1

Released on 7/23/19

Updates

  • Increased capture performance for the Azure Kinect.
  • User interface updates to the Azure Kinect sensor configuration panel.

Bug Fixes

  • Bug fixes related to the functionality of the low performance warning.
  • Bug fix that caused Depthkit to freeze if setting the application to full screen when you did not have a depth sensor plugged in to your computer.

Known Issues

  • If using an Intel Skull Canyon NUC, you may run into blank recordings if your Depthkit settings are set to GPU accelerated video encoder. For best results on this computer, disable the checkbox for GPU accelerated video encoding under Preferences.
  • When you enable GPU accelerated video encoder under Preferences, and then immediately click the record button, you may have a clip that gets stuck in the finalizing state when the take is complete. To work around this, click another portion of the interface before clicking record when toggling this setting.
  • If you have removed a refinement mask from one of your takes in the Edit window, you may find that the Export button is inactive. To work around this, click the Disable Refinement Mask button to re-activate the Export button.
  • Recording performance for the Azure Kinect has improved in this latest update, however, you may still experience dropped frames at higher resolutions. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • If Depthkit sits in an idle state in the Edit window, you may increase the risk of Depthkit crashing when you select a new take from the Library. Don’t worry, thanks to the application’s auto save feature, the crash should not negatively impact your work. To avoid this issue, exit Depthkit if you know the application may be sitting idle for a length of time.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • You may experience issues with the Depthkit interface if you are using a 4k display.

Version 0.3.12

Released on 7/2/19

Updates

  • Support for the Azure Kinect, available only in Depthkit Pro.
  • Updates to the Depthkit Pro Refinement Algorithm ], providing Pro users with even more power to refine their volumetric video. This update introduces a global improvement to the algorithm as well as the implementation of the Sharpness refinement parameter for reduced depth artifacts. See more on how to use this in the Refinement Algorithm documentation.
  • Improved Depthkit file management for easier navigation to your projects from within the Record and Edit windows. See updates in the Library panel.

Bug Fixes

  • Bug fix related to broken file paths after relocating a Depthkit project. If you experienced the error “error loading asset: file not found” after moving and relaunching your project, this fix will prevent these broken links for your future projects. If you are running into this issue with an existing project, reach out to [email protected] for assistance.
  • Fixed a project management bug, in which there was an application launch delay when creating a new project.
  • Fixed a clip management bug, in which there was a delay in loading clips when rapidly selecting takes in the Edit window Library.

Known Issues

  • If capturing with the Azure Kinect at high resolutions, you may experience performance issues. See Azure Kinect computer and power recommendations to ensure best performance from the sensor.
  • If Depthkit sits in an idle state in the Edit window, you may increase the risk of Depthkit crashing when you select a new take from the Library. Don’t worry, thanks to the application’s auto save feature, the crash should not negatively impact your work. To avoid this issue, exit Depthkit if you know the application may be sitting idle for a length of time.
  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • When recording in low light situations with the Kinect, the sensor may capture at 15 fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.

Depthkit for Visual Effects

Released 6/14/19

For best results when exporting OBJ sequences, make sure you have updated to the latest version of Depthkit.

Updates

  • Introduction of OBJ sequences as an export format. Note that this export format is only available for Depthkit Core.
  • Introduction of mesh decimationmesh decimation - The optimization of 3D geometry by reducing the number of triangles in a single mesh. to optimize your sequence exports.

Known Issues

  • The polygon normals of the OBJ sequenceOBJ sequence - A 3D geometry format used in a range of vfx pipelines. may need to be averaged when taken into your preferred DCC tool. Continued development is in progress to improve the per vertex normals on export from Depthkit.

Version 0.3.11

Released on 6/13/19

Updates

  • Solved an issue in the functionality of the depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping..
  • Solved an issue with the refinement mask file path.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • When recording in low light situations with the Kinect, the sensor may capture at 15 fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.

Version 0.3.10

Released on 5/31/19

Updates

  • Introduction of combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. png sequences as an export format in Depthkit Pro (only). This promotes higher quality exports and is helpful for those taking their Depthkit exports into another video editing tool while avoiding extra video compression.
  • Depthkit now tracks available hard drive space. This is helpful when recording on a computer with limited space and will prevent any operating system issues related to low disk space.
  • Introduced support for the RealSense D435i.
  • Improved user interface for the depth range slider, which is helpful for those working in the minimum depth range.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • When recording in low light situations with the Kinect, the sensor may capture at 15 fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.

Version 0.3.9

Released on 5/15/19

Projects created in version 0.3.9 cannot be opened in previous versions of Depthkit.

Updates

  • Introduction of a cancel button for easy export cancellations in the Edit window.
  • Automatic assignment of the preferred graphics processor for users with Nvidia discreet graphics cards. This will greatly increase capture performance for those working with this kind of GPU.
  • When switching between different kinds of depth sensors, the depth range now automatically updates to the range of the new sensor.
  • Improved functionality of take selection and playback in the Edit window.
  • Usability refinement of the timeline in the Edit window.
  • Improved error warnings for users running into issues in the Edit window.
  • The default camera view now accurately reflects the sensor's field of view, allowing for an accurate view of your capture space.

Bug Fixes

  • Solved the following compiling issue: "error creating shader from source", which occurred on certain low performance computers.
  • Solved export and playback issues on computer with AMD graphics cards where the first frame of the video export would contain a blank frame and scrubbing the timeline occasionally fell out of synchronization between the color and depth inputs.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • When recording in low light situations with the Kinect, the sensor may capture at 15 fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.
  • Projects may not load if trying to open a Depthkit project located on an exFat external hard drive. If needing to open a project from an external drive, use NTFS.

Version 0.3.7

Released on 4/18/19

Projects created in version 0.3.7 cannot be opened in previous versions of Depthkit.

Updates

  • Continued improvements to timeline functionality.

Bug Fixes

  • Solved installer bug that caused an error claiming that Visual Studio .dll files were missing.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • If switching back and forth between senors, the depth range may not reset to the new sensor. This could cause clipping in your recording. To avoid this, simply re-adjust your depth range when you start to record with a new sensor.
  • When recording in low light situations with the Kinect, the sensor may capture at 15fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.
  • Projects may not load if trying to open a Depthkit project located on an exFat external hard drive. If needing to open a project from an external drive, use NTFS.
  • If you are working on a computer with a dedicated GPU, you may need to configure it so Depthkit will run with the most powerful option. See the instructions to select your preferred GPU with NVIDIA and AMD graphics cards.

Version 0.3.6

Released on 3/18/19

Projects created in version 0.3.6 cannot be opened in previous versions of Depthkit.

Updates

  • Improved timeline functionality.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • If switching back and forth between senors, the depth range may not reset to the new sensor. This could cause clipping in your recording. To avoid this, simply re-adjust your depth range when you start to record with a new sensor.
  • When recording in low light situations with the Kinect, the sensor may capture at 15fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.
  • Projects may not load if trying to open a Depthkit project located on an exFat external hard drive. If needing to open a project from an external drive, use NTFS.

Version 0.3.5

Released on 2/25/19

❗️

Updating Existing Depthkit Projects

Version 0.3.5 implements a change in project versioning. Projects created in v0.3.5 cannot be opened in previous versions of Depthkit. Similarly, once you open a project created with a previous version, the project will be converted and will also no longer work in versions prior to v0.3.5.

Updates

  • Fixed bug when the enhancement parameters and crop values may not save in the user interface sliders when re-launching Depthkit.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • If switching back and forth between senors, the depth range may not reset to the new sensor. This could cause clipping in your recording. To avoid this, simply re-adjust your depth range when you start to record with a new sensor.
  • When recording in low light situations with the Kinect, the sensor may capture at 15fps instead of 30 fps. You will be notified of this in the Depthkit console. If you the console reports "low light activated", your capture has dropped to 15 fps. Once the console reports "low light deactivated", it has reverted back to 30 fps.
  • Projects may not load if trying to open a Depthkit project located on an exFat external hard drive. If needing to open a project from an external drive, use NTFS.

Version 0.3.4

Released on 2/5/19

Updates

  • Refined sensor configuration for selecting sensor types and customizing capture resolution.
  • Fixed bug when projects did not refresh when opening a project via File -> Recent Projects.
  • Fixed bug with account badge so your account type can be viewed when offline.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Enhancement parameters and crop values may not save in the user interface sliders when re-launching Depthkit.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.

Version 0.3.3

Released on 1/18/19

Updates

  • Increased 3D viewport performance for reduced dropped frames during recording.
  • Reduction of minimum depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping.. This is helpful for those looking to set very narrow depth ranges.
  • Implementation of a refinement preview in Depthkit Record.
  • Introduction of the Recent Project menu selection for ease of navigation back to the Depthkit launch menu.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.

Version 0.3.2

Released on 1/7/19

Updates

  • Increased performance, with fewer dropped frames during capture.
  • With the introduction of the Preferences menu drop down, users can now enable or disable GPU acceleration for switching between the GPU and CPU.
  • Toggle timeline playback by playing and pausing your clip with the spacebar.
  • Start or stop a recording with a click of the spacebar.

Known Issues

  • The window size of Depthkit may impact performance during recording. If experiencing dropped frames, reduce the size of the window for increased performance.
  • Low hard drive space may contribute to a lower performance and dropped frames. Keep and eye on your drive space during recording to make sure you computer has extra room.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.

Version 0.3.1

Released on 11/4/18

Updates

Introduction of Live Preview Enhancement. Gain valuable insight into your depth refinements with a live preview into all depth edits.
New Depth Refinement Parameters. Enhance your depth data with color and depth contribution values, allowing you to refine your capture based on the source color and depth data itself.
*Increased performance: enjoy fewer dropped frames and increased performance during capture.

Version 0.3.0

Updates

*Introduction of the **Sensor Enhancement Workflow

  • Significantly increase sensor video capture quality by refining your depth data.
  • Apply an optional custom matte to captures filmed on a green screen to export with clean edges.
  • Crop the export frame to take advantage of every available depth pixel.
  • Set custom refinement parameters to fill in depth holes and increase your export quality.

Known Issues

  • When setting your near plane, the depth range represented in bright red may get clipped when viewed in Unity. When setting your near plane, avoid bright red and stick with dark orange as the representation of the nearest depth range.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • Depthkit v0.3.0 is experiencing a drop in performance on the Dell G3 15 Gaming Laptop, one of our recommended capture machines. If experiencing issues, try you can download Depthkit v0.2.0.

Version 0.2.1

Updates

  • Introduction of the Depth Range. Set and preview the depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping. before capture.
  • Adjust and preview the depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping. in the Edit & Export window.

Known Issues

  • Depthkit v0.2.1 is experiencing increased dropped frames on lower performance computers. If experiencing this issue, you can revert to v0.2.0.
  • When setting your near plane, the depth range represented in bright red may get clipped when viewed in Unity. When setting your near plane, avoid bright red and stick with dark orange as the representation of the nearest depth range.

Version 0.2.0

Updates

  • Introduction of the Edit & Export Window
  • Experience 3D playback.
  • Visualize background subtraction options before export.
  • Set in and out points for your desired clip.
    *Live Preview of the Near & Far Planes. Visualize the depth values while you record so you know exactly when in being captured by the depth stream.
    *Increased Depth Range. Experience an extended shooting range with clear indication of when the sensor clips in the near or far plane.
    *Increased Capture Performance. Experience fewer dropped frames during capture.

Version 0.1.2

Updates

  • Increased capture stability and performance.
  • Take Diagnostics will alert you to any dropped frames that some may experience when working with an older or low powered computer.
  • A capture backlogbacklog - Some under powered computers are not able to keep up with writing frames as fast as they are captured. The frame backlog feature allows you to create flawless recordings even on these machines. Frames queue up in system memory and are written to disk after recording completes. The progress bar represents the maximum amount of frames that can be stored before the recording is automatically stopped. allows you to create flawless recordings even on these low powered machines by having your frames queue up in system memory and are write to disk after recording completes.
  • Live 3D preview of your capture, as well as individual displays of your color and depth streams provide complete clarity into what you are capturing and how it will look.
    *Optional Background Subtraction for the Kinect. Once capturing a take with the Kinect, you can now hide or show the environment background via your export settings with the help of body indexbody index - The detection of one or multiple bodies in the depth data. When generating your assets, this acts as a body mask, allowing you to simply hide the background for clean exports of your subjects. This eliminates the need to shoot on a green screen..
    *Optimized depth data compression. This means efficient and fast processing of your volumetric captures. Now you can go from capture to export to Unity in seconds!
    *In App Video Encoding. Now with hardware accelerated video encoding, there is no need to encode an image sequence with an external tool.
    *Optimized for Unity. The combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video export format allows for direct import into Unity after your takes have been exported.