Platform support

Depthkit Core Expansion Package platform support

Depthkit Core has wide support for various publishing platforms. See performance recommendations for recommended video encoding and Unity player settings.

Publishing PlatformDepthkit Core Support StatusNotes
Windows (Desktop VR)Supported See performance recommendations.
iOS (iPhone/iPad)SupportedSee performance recommendations.
macOS (Desktop)In developmentSupport for macOS has been tested and verified, however detailed performance guides have not been created and some issues may exist.
Android (mobile/tablet)Experimental Select Android devices support playback, however, performance optimizations are required.

Some Android GPUs do not support our shaders
Android (Quest)Experimental For higher-quality performant playback, consider tethered operation with AirLink.

Depthkit Studio Expansion Package platform support

See below for the compatibility guide for Depthkit Studio's Unity Expansion Package

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Ensure Your Pipeline is Compatible

Before kicking off your production or committing to deliverables for your clients, we strongly recommend conducting an end to end test of your intended pipeline to ensure compatibility and performance for your deliverables.

If your pipeline is not compatible with our Unity Expansion Package, please consider using our integration with Arcturus HoloEdit.

Publishing PlatformDepthkit Studio Support StatusNotes
Windows (Desktop VR)Supported See performance recommendations.
iOS (iPhone/iPad)SupportedSee performance recommendations.
macOS (Desktop)In development Support for macOS has been tested and verified, however detailed performance guides have not been created and some issues may exist.
Android (mobile/tablet)Experimental Select Android devices support playback, however, performance optimizations are required. Higher-performance playback is available via the Studio Lite renderer .

Some Android GPUs do not support our shaders
Android (Quest)Experimental While it is possible to build to the Quest, performance optimizations are required for successful playback of Depthkit Studio assets. Higher-performance playback is available via the Studio Lite renderer . For higher-quality performant playback, consider tethered operation with AirLink.
WebGLNot supportedOur textured geometry sequence integration with Arcturus HoloEdit enables publishing Depthkit Studio captures to HoloStream and 8th Wall.

Explore web playback for single-perspective Depthkit Core assets with 8th Wall or Depthkit.js.
Windows UWP (HoloLens)Not supported We have not tested support on Windows UWP for HoloLens. Consider tethered operation with Holographic Remoting.
LuminOS (MagicLeap)Not supported We have not tested support on LuminOS for Magic Leap

Performance

For tips and best practices for increasing your Unity project's performance on various devices, see the Low framerate in Unity guide.