Platform support
Depthkit Core Expansion Package platform support
Depthkit Core has wide support for various publishing platforms. See performance recommendations for recommended video encoding and Unity player settings.
Publishing Platform | Depthkit Core Support Status | Notes |
---|---|---|
Windows (Desktop VR) | Supported | See performance recommendations. |
iOS (iPhone/iPad) | Supported | See performance recommendations. |
macOS (Desktop) | In development | Support for macOS has been tested and verified, however detailed performance guides have not been created and some issues may exist. |
Android (mobile/tablet) | Experimental | Select Android devices support playback, however, performance optimizations are required. Some Android GPUs do not support our shaders |
Android (Quest) | Experimental | For higher-quality performant playback, consider tethered operation with AirLink. |
Depthkit Studio Expansion Package platform support
See below for the compatibility guide for Depthkit Studio's Unity Expansion Package
Ensure Your Pipeline is Compatible
Before kicking off your production or committing to deliverables for your clients, we strongly recommend conducting an end to end test of your intended pipeline to ensure compatibility and performance for your deliverables.
If your pipeline is not compatible with our Unity Expansion Package, please consider using our integration with Arcturus HoloEdit.
Publishing Platform | Depthkit Studio Support Status | Notes |
---|---|---|
Windows (Desktop VR) | Supported | See performance recommendations. |
iOS (iPhone/iPad) | Supported | See performance recommendations. |
macOS (Desktop) | In development | Support for macOS has been tested and verified, however detailed performance guides have not been created and some issues may exist. |
Android (mobile/tablet) | Experimental | Select Android devices support playback, however, performance optimizations are required. Higher-performance playback is available via the Studio Lite renderer . Some Android GPUs do not support our shaders |
Android (Quest) | Experimental | While it is possible to build to the Quest, performance optimizations are required for successful playback of Depthkit Studio assets. Higher-performance playback is available via the Studio Lite renderer . For higher-quality performant playback, consider tethered operation with AirLink. |
WebGL | Not supported | Our textured geometry sequence integration with Arcturus HoloEdit enables publishing Depthkit Studio captures to HoloStream and 8th Wall. Explore web playback for single-perspective Depthkit Core assets with 8th Wall or Depthkit.js. |
Windows UWP (HoloLens) | Not supported | We have not tested support on Windows UWP for HoloLens. Consider tethered operation with Holographic Remoting. |
LuminOS (MagicLeap) | Not supported | We have not tested support on LuminOS for Magic Leap |
Performance
For tips and best practices for increasing your Unity project's performance on various devices, see the Low framerate in Unity guide.
Updated 3 months ago