Exporting Studio captures

Export formats
There are a few ways to export your Depthkit Studio clip.
Combined Per Pixel
Depthkit Studio’s Combined Per Pixel format is designed for realtime playback using our Unity integration.
The format includes combined color and depth maps, one for each perspective in the source capture. Beginning with Depthkit Studio 0.7.0, the depth map is a cleaned up from the original capture via synthesis from the Mesh.
- Combined Per Pixel Video. - Choose this when you’d like to export the clip for immediate playback without any custom encoding. If this video is encoded with H.264 there is a maximum pixel resolution of 4096x4096; H.265 has a maximum resolution of 8192x8192. If you’d like to relink audio after exporting a video, see our Embedding Audio guide here.
- Combined Per Pixel Image Sequence - Choose this when you wish to perform custom encoding on the sequence and wish to work from an uncompressed source - read our custom encoding guide here. The maximum pixel resolution for Image Sequences is 16384x16384. These image sequences can also be used for non-realtime rendering in Unity.
The format includes combined color and depth maps, one for each perspective in the source capture. Beginning with Depthkit Studio 0.7.0, the depth map is a cleaned up from the original capture via synthesis from the Mesh.
Combined Per Pixel Export settings
Bitrate: Set the target bitrate of your Combined Per Pixel Video. Lower bitrates will result in smaller files, but may introduce artifacts in the color and/or depth of your captures.
Preset: When Combined Per Pixel Video export format is selected, there are several advanced settings that have an impact on playback compatibility, quality and performance. Presets allow users to configure the advanced settings based on a known settings that work best for a given device. Currently the only preset is for the Meta Quest, which applies to both Quest 2 and Quest Pro native playback through Unity. More presets will be added in the future.
Maximum Resolution: These controls independently constrain the horizontal and vertical resolution of the exported Combined Per Pixel Video or Image Sequence. The maximum values can be reduced to accommodate different playback platforms and devices.
Advanced Settings
When Custom preset is selected, the following advanced options are available:
Codec: Choose the codec which best suits your publishing platform:
- AVC (H.264) provides the greatest compatibility for playback across various devices, but constrains the resolution and quality.
- HEVC (H.265) is a higher-efficiency codec which supports higher resolution, but is not universally supported for playback.
Windows 11 has HEVC support built in. However, on Windows 10, H.265 exports requires installation of the HEVC Videos Extension Plugin from the Windows Store
Color Range is a compatibility setting for some H.264 files to playback without distortion.
- Full (PC) is used in most playback scenarios, including desktop.
- Limited (TV) is required by some playback devices, including mobile devices like Meta Quest.
Force dimension divisible by 16 addresses an issue of visual errors on non-divisible by 16 frame dimensions on some Android devices, such as Meta Quest.

Next steps
A Combined-per-Pixel video, poster, and metadata file are everything you need to get started in Unity with the Depthkit Studio Expansion.
If you have exported a Combined-per-Pixel image sequence, you'll need to encode it into a video by following the steps in Image Sequence encoding.
Textured Geometry Format
Alternatively, Depthkit can export the capture a sequence of OBJ files with associated textures, one per frame. This format is useful for importing the captures into 3D DCC tools like Houdini and Maya for visual effects rendering.
Textured Geometry it is also the exchange format for exporting captures into Arcturus HoloEdit for compression into the Arcturus OMS format for playback in WebXR and Unreal Engine. More on that workflow here (YouTube)

Updated 3 months ago