Remote livestreaming with WebRTC
While the ultimate goal and solution to livestreaming will be a more direct integration with WebRTC within Depthkit and Unity, in the mean time you can use the prototype workflow below. It enables low latency streaming over WebRTC, facilitated by Spout, OBS and a web browser.
Workflow
This workflow is designed for a unidirectional stream of video, but could be extended to be bidirectional by duplicating the workflow for the opposite direction. At a high level, the workflow is to leverage existing technologies and services built on WebRTC to transport a Depthkit live stream over the internet or a local network very quickly and with very low latency.
The main components of this workflow are the Depthkit capture app, OBS, Spout, OBS Ninja, Unity, and the Depthkit Studio Expansion packages for Unity.

VDO.Ninja
VDO.Ninja, formerly known as OBS.ninja, is a web application created specifically to facilitate low latency, high quality, peer-to-peer video streaming using WebRTC and make those streams available within software like OBS.
At its core, VDO.Ninja is like a Zoom or Google Meet built for video engineers. It supports video chat rooms, but more importantly for our purposes it supports unidirectional video streaming with lots of options to control quality, and is easy to integrate into OBS.
Sending peer setup
To set up the sending side of the workflow, follow these steps:
- Installation.
- Launch Depthkit and start the livestream.
- Send the livestream_multicam_meta.txt file to the receiver.
- Launch OBS and create a new scene.
- Go to Settings → Video.
- Set the Base (Canvas) Resolution to the same resolution as the spout stream being sent out of Depthkit. This can be found within the livestream_multicam_meta.txt file that Depthkit produces in the export folder.
- Set the Output (Scaled) Resolution to the same as the Base (Canvas) Resolution.
- Add a Spout2 Capture source for the Depthkit livestream.
- If you would like to embed audio into your Depthkit live stream, add an Audio Input capture source to the scene.
- Start the virtual camera.
- Go to vdo.ninja and click on Add Your Camera to OBS. Choose the OBS virtual camera as the video source.
- Click Start, and send the generated link to the receiver.
Note: the default settings on OBS Ninja have a max resolution of 1920x1080. To use a custom resolution append the following string to the URL and reload the page:&w=2256&h=1184
where 2256 and 1184 are the width and height of the actual source video being sent. IF you do not do this, the receiver may have a cropped or distorted image which will not reconstruct in Unity.
Receiving peer setup
To set up the receiving side of the workflow, follow these steps:
- Installation.
- Launch OBS and create a new scene.
- Go to Settings → Video.
- Set the Base (Canvas) Resolution to the same resolution as the spout stream being sent out of Depthkit.
- Set the Output (Scaled) Resolution to the same as the Base (Canvas) Resolution.
- Add a Browser source.
- Enter the same resolution as the Video Base (Canvas) Resolution.
- Use the link generated by the sender as the URL for the Browser source.
- Click OK.
- The texture should appear in OBS momentarily as long as the sender is still active.
- Go to Tools → Spout Output Settings and configure the spout output to be used by Unity.
- Obtain the metadata file from the sender and configure a Unity clip to use the OBS spout output via the Live player.
- Go to Settings → Video.
VDO.Ninja advanced configuration options
To automate and customize this workflow more, additional URL parameters may be added.
Sender:
w=<width>
,h=<height>
Use this to set the max video resolution to be sent. Importantly this also controls the aspect ratio of any scaled resolution that may be sent due to bandwidth constraints. This is very important to set accurately.ovb=20000
sets the Outbound Video Bitrate to a target of 20 mbps (20,000 kbps). Higher values will produce better quality, but lower values will make the connections more stable.mfr=30
Sets the max frame rate to 30FPS, which is the maximum Depthkit will ever provide. You can set this lower if you are bandwidth constrained.ad=0
disables audio, eliminating the need to choose a microphone.vd=OBS
will attempt to find a video camera device that contains the string 'OBS' in the name, eliminating the need to choose a camera.push=<id>
uses a custom stream ID. 1 to 49-characters long: aLphaNumEric-characters; case sensitive.pw=<password>
Optionally define a password that is used to encrypt the stream.autostart
Skips some set up options to get to streaming faster.
Receiver:
view=<id>
must match sender'spush
parameter.pw=<password>
must match sender's.vb=5000
Video bitrate in kbps. This is the maximum bit rate that will be used for video. Lower rates will be used if necessary to maintain a good connection.codec=h264
You can define the video codec to use. Available options areh264
,vp8
,vp9
, andav1
though on windows it appears that only h264 is hardware accelerated encode & decode.vp8
is the default, so this should always be set toh264
if you want to use HW acceleration.
VDO Ninja allows you to craft URLs to be used and re-used without any registration step. Using unique push/view parameters for each use case allows you to set up a configuration in OBS and leave it that way, so next time it is needed there are no configuration steps.
For example:
- Sender URL: https://vdo.ninja/?push=depthkit&pw=test&w=2256&h=1184&mfr=30&ad=0&vd=OBS&autostart=1
- Receiver URL: https://vdo.ninja/?view=depthkit&pw=test
Utilizing a Local Area Network for higher video bandwidth and quality
WebRTC does not technically require any internet connection, although in the examples above there are aspects of this system that are hosted on the publicly available internet. An important part of this system is a STUN server, which determines how to route the video stream from the sender to receiver. If the STUN server is not accessible on your LAN, then the IP addresses that it gives to each peer are going to be public IP addresses, meaning your video will be going over the internet, even if your computers are on the same LAN.
To allow WebRTC to discover local network IP addresses of each peer, a locally hosted STUN server must be used. The open source STUN server STUNTMAN is simple to set up and run:
- Download the zip file for windows, extract it, and open a command prompt (cmd.exe) inside the directory where the stunserver.exe is located.
- To start the server, use the following command:
stunserver.exe --verbosity 3 --protocol udp
- To use this stun server with VDO Ninja, add the following parameters to the URL of both the sender and receiver:
&stun=stun:<IP address or hostname of local STUN server>:3478
If you've successfully used the local STUN server, you should see some output in the command prompt window once you establish a connection between the sender and receiver.
At this point you should be able to set the vb
option significantly higher (up to 60000) to take advantage of the increased bandwidth available on the LAN.
Even when running a local STUN server, there are still other parts of this system (VDO Ninja itself) that are using the internet. Luckily VDO Ninja is also open source, and can be locally hosted as well for a more secure and reliable set up, but that is outside the scope of this document for now.
Resources — Running 2x instances of OBS is necessary for receiving a local stream as well as a remote.
How to run multiple instances of OBS on Windows 10 →
Updated 4 months ago