Editing Your Footage

Once your take is recorded, you are ready to enter the Export Window! You can get here by double clicking your take or by clicking the Edit & Export button. Now you can play your recordings, set in and out points, reset the depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping., enhance your depth/color quality, and export your desired clip. Simply select a take from your Library to view in the 3D scene and edit in the timeline.

The Edit & Export window are divided into several panels for processing you clip. Explore the isolate, refine, and export panels below.

Isolate

The isolate panel allows you to remove excess or background data from your footage. You can isolate your scene in two ways: editing your depth range and applying a mask.

Segment: Depth Range

Just like in the Record window, depth segmentation allows you to adjust your depth rangedepth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping. as needed. You might want to adjust this when you make a select and you want to make the range more narrow. This will increase the spatial resolution of your clip. An example of a high resolution is to set see dark orange at the near plane as seen in the 3D preview. The far plane should be represented as pink or dark blue.

Mask

If you would like to remove the background from your clips, continue to the Mask section under Segment. You will have two options; Add Refinement Mask and Apply automatic Kinect Mask. The Kinect Mask is available for footage recorded with the Kinect for Windows v2 only.

  • Add Refinement Mask: will enable the enhancement algorithm to refine your clips. Once selected, you will be able to link a refinement mask, crop, and enhance your clip.
  • Apply automatic Kinect Mask (Kinect for Windows v2 only): represents the body index segmentation data. You can enable this to remove the background when shooting in any location.

*Depthkit Pro is required in order to export with a refinement mask.

If you have enabled the automatic Kinect Mask, you are ready to export your footage. If you have activated the Refinement Workflow, explore these next steps for Refinement best practices.

Ready to Export

When ready to export your clip, simply click the Export button within the Export panel and watch the blue progress bar in the timeline. This will only take a few moments.

Our default export format is our combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video. Read more about the different export formats that we support.

Once the combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video is exported, three files will populate your _Export folder or your otherwise specified file path.

  • combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video
  • poster imageposter image - a preview image pulled from the first frame of the Depthkit video export that provides a still image representation of a clip in a 3D scene when the clip is not playing.
  • metadata filemetadata file - A text file that holds the camera data of your capture. This file is required to play your recording in Unity.

The combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video export represents your color (top) and depth (bottom) streams as a video file optimized for Unity for performance friendly playback. The poster image is pulled from the first frame of your clip. When applied with the video export in Unity, it allows you to view your asset in the game engine when the clip is not playing. The metadata filemetadata file - A text file that holds the camera data of your capture. This file is required to play your recording in Unity. holds your depth and capture data and is needed with the video clip for playback in the game engine.

Each file will be labeled with the specified take prefix, the capture timestamp, and the export timestamp.

Your asset is now ready to lay back your external audio recording or to import right into Unity.

📘

Auto Save

Depthkit automatically saves in/out points and the depth range values, so there is no need to save a take before closing the application or recording a new take.


In this section