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Depthkit is the first volumetric filmmaking tool designed to empower creators of all experience levels to participate in the cutting edge of immersive storytelling.


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Export Formats

If you subscribe to Depthkit Pro, there are three file formats available for exporting.

  • combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video
  • combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. image sequence
  • OBJ sequenceOBJ sequence - A 3D geometry format used in a range of vfx pipelines.

Combined-Per-Pixel For Unity

The combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. format includes both the depth and color data in a single video file or image sequence that is optimized for Unity.

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An image sequences is helpful for maintaining quality, especially if you are encoding your combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. images into another format. Now you have the flexibility of codec without over compressing the file.

Once exported, three files will populate your _Export folder or your otherwise specified file path.

  • combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video or image sequence in a subfolder
  • poster imageposter image - a preview image pulled from the first frame of the Depthkit video export that provides a still image representation of a clip in a 3D scene when the clip is not playing.
  • metadata filemetadata file - A text file that holds the camera data of your capture. This file is required to play your recording in Unity.

The combined-per-pixelcombined-per-pixel - A video or image sequence export format, optimized for Unity playback that consists of the color video (top) and depth data (bottom) in a single export. This format provides a performance friendly playback of your volumetric data in the game engine. video export represents your color (top) and depth (bottom) streams as a video file optimized for Unity for performance friendly playback. The poster image is pulled from the first frame of your clip. When applied with the video export in Unity, it allows you to view your asset in the game engine when the clip is not playing. The metadata filemetadata file - A text file that holds the camera data of your capture. This file is required to play your recording in Unity. holds your depth and capture data and is needed with the video clip for playback in the game engine.

OBJ Sequences For Visual Effects

If you are exporting for a visual effects workflow in a digital content creation tool like After Effects, Cinema 4D, or Houdini, you can also export your volumetric footage as an OBJ sequenceOBJ sequence - A 3D geometry format used in a range of vfx pipelines.. These exports are available just as they would be with the combined-per-pixel format. In Depthkit Pro, when you are ready to export, just select the format in the Export Type drop down menu.

The sequence export will include a .mtl material file, .obj mesh file, and the .png texture file per frame. All will be labeled with the take and timestamp of the export.

Exports will adopt the frame number of the in and out points of your select or you can enable to start the sequence at 1.

OBJ Export Settings

Mesh Decimation
Depending on what DCC or visual effects tool you intend to work in, you may need a mesh sequence that is optimized, or less dense. This is where mesh decimationmesh decimation - The optimization of 3D geometry by reducing the number of triangles in a single mesh. comes in, by reducing the triangle count of the OBJ sequenceOBJ sequence - A 3D geometry format used in a range of vfx pipelines.. This is helpful when you need smaller, optimized geometry, or in cases where you are designing a visual effect based on vertex points. Mesh decimation just gives you more control over your mesh density.

OBJ Background Plate

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Available in version 0.5.7 for Depthkit Pro and Depthkit Cinema.

For Depthkit Pro and Cinema users, upgrade to Depthkit v0.5.7 to export OBJ Background Plates.

The OBJ Background Plate exports a single mesh that acts as a static plate. This plate is generated with averaged depth data from your selected take. As a result, this export format can be ideal for averaged, or smoothed, environments and static backgrounds.

The color texture of this individual mesh is pulled from the selected in point on the timeline.

Similar to the OBJ sequence export format, OBJ Background Plates can be decimated in order to reduce the triangle count for a lighter file.

See the release note and known issues for OBJ Background Plates.

Updated about a month ago

Export Formats


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