Welcome to the Depthkit Documentation Portal!

Depthkit is the first volumetric filmmaking tool designed to empower creators of all experience levels to participate in the cutting edge of immersive storytelling.

Release Notes & Known Issues

Depthkit v0.3.1

Introduction of Live Preview Enhancement

  • Gain valuable insight into your depth refinements with a live preview into all depth edits.

New Depth Refinement Parameters

  • Enhance your depth data with color and depth contribution values, allowing you to refine your capture based on the source color and depth data itself.

Increased Performance

  • Enjoy fewer dropped frames and increased performance during capture.

Depthkit v0.3.0

Introduction of the Sensor Enhancement Workflow

  • Significantly increase sensor video capture quality by refining your depth data.
  • Apply an optional custom matte to captures filmed on a green screen to export with clean edges.
  • Crop the export frame to take advantage of every available depth pixel.
  • Set custom refinement parameters to fill in depth holes and increase your export quality.

Known Issues v0.3.0

  • When setting your near plane, the depth range represented in bright red may get clipped when viewed in Unity. When setting your near plane, avoid bright red and stick with dark orange as the representation of the nearest depth range.
  • Editing your source color video may create issues if you do not maintain the source codec. If color correcting the video, make sure to export it as H264(mp4) so the app can read the file properly.
  • Depthkit v0.3.0 is experiencing a drop in performance on the Dell G3 15 Gaming Laptop, one of our recommended capture machines. If experiencing issues, try you can download Depthkit v0.2.0.

Depthkit v0.2.1

Introduction of the Depth Range

  • Set and preview the depth range - depth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping. before capture.
  • Adjust and preview the depth range - depth range - The depth near and far planes represented as hue encoded ranges, red as the near plane and pink as the farthest plane before clipping. in the Edit & Export window.

Known Issues v0.2.1

  • Depthkit v0.2.1 is experiencing increased dropped frames on lower performance computers. If experiencing this issue, you can revert to v0.2.0.
  • When setting your near plane, the depth range represented in bright red may get clipped when viewed in Unity. When setting your near plane, avoid bright red and stick with dark orange as the representation of the nearest depth range.

Depthkit v0.2.0

Introduction of the Edit & Export Window

  • Experience 3D playback.
  • Visualize background subtraction options before export.
  • Set in and out points for your desired clip.

Live Preview of the Near & Far Planes

  • Visualize the depth values while you record so you know exactly when in being captured by the depth stream.

Increased Depth Range

  • Experience an extended shooting range with clear indication of when the sensor clips in the near or far plane.

Increased Capture Performance

  • Experience fewer dropped frames during capture.

Depthkit v0.1.2

Increased Capture Stability and Performance

  • Take Diagnostics will alert you to any dropped frames that some may experience when working with an older or low powered computer.
  • A capture backlog - backlog - Some under powered computers are not able to keep up with writing frames as fast as they are captured. The frame backlog feature allows you to create flawless recordings even on these machines. Frames queue up in system memory and are written to disk after recording completes. The progress bar represents the maximum amount of frames that can be stored before the recording is automatically stopped. allows you to create flawless recordings even on these low powered machines by having your frames queue up in system memory and are write to disk after recording completes.
  • Live 3D preview of your capture, as well as individual displays of your color and depth streams provide complete clarity into what you are capturing and how it will look.

Optional Background Subtraction for the Kinect

  • Once capturing a take with the Kinect, you can now hide or show the environment background via your export settings with the help of body index - body index - The detection of one or multiple bodies in the depth data. When generating your assets, this acts as a body mask, allowing you to simply hide the background for clean exports of your subjects. This eliminates the need to shoot on a green screen. .

Optimized depth data Compression

  • This means efficient and fast processing of your volumetric captures. Now you can go from capture to export to Unity in seconds!

In App Video Encoding

  • Now with hardware accelerated video encoding, there is no need to encode an image sequence with an external tool.

Optimized for Unity

  • The combined-per-pixel - combined-per-pixel - The export format optimized for Unity playback that is made up of the color video (top) and depth data (bottom). This format provides a performance friendly playback of your volumetric data. video export format allows for direct import into Unity after your takes have been exported.