Depthkit is designed to bring life like characters into immersive environments. Characters need a world to live! Unity, the world's leading game engines, provides exactly the environment we need to design worlds around Depthkit captured characters to tell your story.
Unity is a traditional gaming engine, and has a lot of features. We won't get into the details of learning Unity here, and encourage you to check out their Getting Started guide. This tutorial assumes basic knowledge of the Unity editor interface, and is focused on helping get your capture set up for playback.
Once captured and exported, your Depthkit volumetric footage is ready for Unity without any further processing. Don't worry, very little game engine experience is needed and no programming expertise to begin creating scenes. Just import your video and metadata file - metadata file - A text file that holds the camera data of your capture. This file is required to play your recording in Unity. into the game engine and you are ready for playback!
It is our goal to provide users with a creative spectrum at their fingertips with Depthkit Looks. In Unity, these looks take the form of renderers. The Photo Renderer provides photorealistic playback, featuring in-editor asset refinement. The Zero Days Renderer supports the holographic aesthetic inspired by the production of Scatter's own Zero Days VR.
The Photo Look
The Zero Days Look
Updated about a year ago
|Setting Up your Project|